DX11-Serverfiles UranovCore
Native DirectX 11 rendering · Rewritten netcode architecture · Server source built nearly from scratch.
Stress-Test Bots
Server Status
Why Choose UranovCore
Four pillars of the rewrite
Native DirectX 11
True DX11 rendering pipeline with PS/VS5 — not a wrapper. HLSL shaders, GPU Skinning, and modern GPU utilization from the core.
64-Bit & New Netcode
64-Bit Client & Server with completely rewritten network architecture. Lower latency, better sync, higher player capacity.
Modern Stack
Python 3.14+, MariaDB 11.8 LTS, FreeBSD 14+. No legacy dependencies — built for today's infrastructure.
Battle-Tested
Running 24/7 on our live test server with 13k+ stress-test bots. See the data yourself in the Live Server section.
Build your server on a modern foundation. No DX8, no DX9, no wasted time with 32-bit, no old-school MySQL 5.6. Modern & clean.
Choose Your Package
Three tiers to match your project's needs
| Feature | BASE | Graphic | Full |
|---|---|---|---|
| Core | |||
| Native DX11 PS/VS5 | ✓ | ✓ | ✓ |
| Job-System (MT-Support) | ✓ | ✓ | ✓ |
| HLSL | ✓ | ✓ | ✓ |
| 64-Bit Client & Server | ✓ | ✓ | ✓ |
| Python 3.14+ | ✓ | ✓ | ✓ |
| MariaDB 11.8 LTS | ✓ | ✓ | ✓ |
| FreeBSD 14+ / Linux Tested | ✓ | ✓ | ✓ |
| New Netcode / Packet Handling | ✓ | ✓ | ✓ |
| SQL Full Checked | ✓ | ✓ | ✓ |
| Drops with Lua | ✓ | ✓ | ✓ |
| Engine | |||
| New Font System (No Freetype) | ✓ | ✓ | ✓ |
| Custom FPS System | ✓ | ✓ | ✓ |
| GPU Skinning | ✓ | ✓ | ✓ |
| GR2 Restored | ✓ | ✓ | ✓ |
| SpeedTree Restored | ✓ | ✓ | ✓ |
| Shadows from scratch | ✓ | ✓ | ✓ |
| Fast Teleport & Loading | ✓ | ✓ | ✓ |
| ImGUIConfig source | ✓ | ✓ | ✓ |
| Video Support (Login etc.) | ✓ | ✓ | ✓ |
| Systems | |||
| PN Hub | ✓ | ✓ | ✓ |
| Align System | ✓ | ✓ | ✓ |
| Horse System | ✓ | ✓ | ✓ |
| Guild Storage / Skills / Gold | ✓ | ✓ | ✓ |
| New Character + Inventory | ✓ | ✓ | ✓ |
| New Class Select | ✓ | ✓ | ✓ |
| UI Scaling & Window Resize | ✓ | ✓ | ✓ |
| MAX Level 1000+ (Optional) | ✓ | ✓ | ✓ |
| Easy Multilanguage | ✓ | ✓ | ✓ |
| Bot Player System | — | ✓ | ✓ |
| New Damage Number System | ✓ | ✓ | ✓ |
| Shaders & Graphics | |||
| NEW FOG-System | ✓ | ✓ | ✓ |
| MSAA Full Fixed | ✓ | ✓ | ✓ |
| AF Support | ✓ | ✓ | ✓ |
| FXAA | ✓ | ✓ | ✓ |
| Lightning, SSAO, DOF, Bloom, WaterReflection | — | ✓ | ✓ |
| Full Terrain View | — | ✓ | ✓ |
| Dynamic Weather System | — | ✓ | ✓ |
| Rain System | — | ✓ | ✓ |
| Security & Deployment | |||
| Own Packmanager + Obscured | ✓ | ✓ | ✓ |
| Autopatcher VT Clean .NET 10+ | — | — | ✓ |
| Duckshield Serverside & Clientside (Anticheat) | — | — | ✓ |
Preview
Click a thumbnail to watch — see the files in action
⚠ Important — Please Read Before Purchasing
These server files are sold exclusively to developers and serious project teams. This is not a plug & play solution — you will not open a server tomorrow with these files out of the box.
DX11 is a relatively complex environment that requires time and technical understanding to get familiar with. The codebase is based on TMP4 and has been rewritten with the goal of providing a clean, modern, and secure foundation — free from legacy code and technical debt.
Our goal is not to sell ready-made files for instant deployment. Instead, we offer a solid starting point where you can build your own project on top of — with a codebase that is maintainable, extensible, and built with modern standards in mind.
There will be no ongoing support after purchase, as this is meant to be a starting point for your own project. If there are game-breaking bugs, I will of course help. Why no support? You will likely implement many custom systems that I have no influence over.
Duckshield — Anticheat Handshake
How Duckshield works, briefly:
- DLL sends: HWID and status flags.
- Server: Validates the HWID and sends a challenge.
- Client/DLL: Computes the HMAC response and sends it back.
- During gameplay: The DLL sends heartbeats; the server monitors and evaluates them.
- If a cheat is detected: The DLL reports it and the server decides whether to kick or ban.
Clean Files
Frequently Asked Questions
Everything you need to know before purchasing
Good to Know
There is no ongoing support included. These files are a starting point for your own project — you are expected to have the technical knowledge to work with them. If there are game-breaking bugs in the original codebase, I will of course help fix them. However, I cannot provide support for custom systems you build on top of the files, as I have no influence over those changes.
The files are completely clean — no time limits, no backdoors, no critical restrictions. I would appreciate it if the files are not leaked and that a great project comes out of it.
Questions?
Reach out directly on Discord — I'll respond as fast as possible
Contact on Discord