DX11-Serverfiles UranovCore

Native DirectX 11 rendering · Rewritten netcode architecture · Server source built nearly from scratch.

Uptime

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Stress-Test Bots

0

Server Status

Online
Test Environment — Running with the Graphic & Security Pack

Why Choose UranovCore

Four pillars of the rewrite

DX11

Native DirectX 11

True DX11 rendering pipeline with PS/VS5 — not a wrapper. HLSL shaders, GPU Skinning, and modern GPU utilization from the core.

🌐

64-Bit & New Netcode

64-Bit Client & Server with completely rewritten network architecture. Lower latency, better sync, higher player capacity.

⚙️

Modern Stack

Python 3.14+, MariaDB 11.8 LTS, FreeBSD 14+. No legacy dependencies — built for today's infrastructure.

Security

Battle-Tested

Running 24/7 on our live test server with 13k+ stress-test bots. See the data yourself in the Live Server section.

Build your server on a modern foundation. No DX8, no DX9, no wasted time with 32-bit, no old-school MySQL 5.6. Modern & clean.


Choose Your Package

Three tiers to match your project's needs

DX11

BASE DX11

€1,100 one-time
Get Started

Graphic Pack

€1,500 one-time
Get Started

Graphic + Security

€2,000 one-time
Get Started
Feature BASE Graphic Full
Core
Native DX11 PS/VS5
Job-System (MT-Support)
HLSL
64-Bit Client & Server
Python 3.14+
MariaDB 11.8 LTS
FreeBSD 14+ / Linux Tested
New Netcode / Packet Handling
SQL Full Checked
Drops with Lua
Engine
New Font System (No Freetype)
Custom FPS System
GPU Skinning
GR2 Restored
SpeedTree Restored
Shadows from scratch
Fast Teleport & Loading
ImGUIConfig source
Video Support (Login etc.)
Systems
PN Hub
Align System
Horse System
Guild Storage / Skills / Gold
New Character + Inventory
New Class Select
UI Scaling & Window Resize
MAX Level 1000+ (Optional)
Easy Multilanguage
Bot Player System
New Damage Number System
Shaders & Graphics
NEW FOG-System
MSAA Full Fixed
AF Support
FXAA
Lightning, SSAO, DOF, Bloom, WaterReflection
Full Terrain View
Dynamic Weather System
Rain System
Security & Deployment
Own Packmanager + Obscured
Autopatcher VT Clean .NET 10+
Duckshield Serverside & Clientside (Anticheat)

⚠ Important — Please Read Before Purchasing

These server files are sold exclusively to developers and serious project teams. This is not a plug & play solution — you will not open a server tomorrow with these files out of the box.

DX11 is a relatively complex environment that requires time and technical understanding to get familiar with. The codebase is based on TMP4 and has been rewritten with the goal of providing a clean, modern, and secure foundation — free from legacy code and technical debt.

Our goal is not to sell ready-made files for instant deployment. Instead, we offer a solid starting point where you can build your own project on top of — with a codebase that is maintainable, extensible, and built with modern standards in mind.

There will be no ongoing support after purchase, as this is meant to be a starting point for your own project. If there are game-breaking bugs, I will of course help. Why no support? You will likely implement many custom systems that I have no influence over.

Duckshield

Duckshield — Anticheat Handshake

How Duckshield works, briefly:

  • DLL sends: HWID and status flags.
  • Server: Validates the HWID and sends a challenge.
  • Client/DLL: Computes the HMAC response and sends it back.
  • During gameplay: The DLL sends heartbeats; the server monitors and evaluates them.
  • If a cheat is detected: The DLL reports it and the server decides whether to kick or ban.

Frequently Asked Questions

Everything you need to know before purchasing

The package includes the full server source code (rewritten nearly from scratch), the native DX11 client, and all configuration files needed to run your own server. Higher tier packages include additional graphic enhancements and security modules.
All packages are a one-time purchase. You receive the files and can use them indefinitely. There is no subscription and no recurring fees.
Yes! Our live test environment is running 24/7 with the exact same server files you'll receive. Check the Live Test Server section above to see real-time player counts and server status. Contact us on Discord for test access.
There is no ongoing support included. These files are a starting point for your own project — you are expected to have the technical knowledge to work with them. If there are game-breaking bugs in the original codebase, I will of course help fix them. However, I cannot provide support for custom systems you build on top of the files, as I have no influence over those changes.
The netcode has been completely rewritten with modern networking principles: improved packet handling, reduced bandwidth usage, better client-server synchronization, and support for significantly more concurrent players compared to the original architecture.
Yes, you receive the full source code and are free to modify it for your own server. The codebase is clean and documented, making customization straightforward. Redistribution or resale of the files is not permitted.
TMP4 is the original codebase that UranovCore is based on. It has been heavily rewritten and modernized — legacy code and technical debt have been removed, resulting in a clean, maintainable foundation with native DX11, new netcode, and 64-bit support.
The server runs on FreeBSD 14+ and has been tested on Linux. The client is a native Windows DX11 application and has been tested on Windows 11, Linux (AnduinOS), and Arch Linux / Steam Deck. The stack uses Python 3.14+ and MariaDB 11.8 LTS.
No. It would be significantly faster for you to port your existing systems into these files rather than trying to integrate DX11 into your current server. The codebase has been rewritten from scratch and is designed as a clean foundation to build upon.

Good to Know

📋

There is no ongoing support included. These files are a starting point for your own project — you are expected to have the technical knowledge to work with them. If there are game-breaking bugs in the original codebase, I will of course help fix them. However, I cannot provide support for custom systems you build on top of the files, as I have no influence over those changes.

The files are completely clean — no time limits, no backdoors, no critical restrictions. I would appreciate it if the files are not leaked and that a great project comes out of it.


Questions?

Reach out directly on Discord — I'll respond as fast as possible

Contact on Discord